![]() Referring to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(81,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Referring to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(86,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Referring to the new Multiplayer Networking system.I have a project that I wrote on unity 4.5 and which used a thing like uLink. So from the server, this honeydew can be called a line For example, in the ClientMessenger class there is a method: Who is not in the know - a library for creating multiplayer games. NetworkView.RPC("SuccessfulLogin", ) Īfter I opened the project in unity 5.1 everything seemed to work, but an error appeared Assets/Scripts/Client/ClientMessenger.cs(50,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(56,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(61,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(66,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(81,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Refer to the new Multiplayer Networking system.'Īssets/Scripts/Client/ClientMessenger.cs(86,10): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated. Unity is the ultimate game development platform. Refer to the new Multiplayer Networking system. Network Views are the gateway to creating networked multiplayer games in Unity. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. They are simple to use, but they are extremely powerful. For this reason, it is recommended that you understand the fundamental concepts behind networking before you start experimenting with Network Views.
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